Feb 08, 2011 · X3TC HQ Production Costs, v1.2 General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude. Moderator: Moderators for English X Forum
Three locations: 0) Headquarters for ship building located in the Hub sector. Antigone Memorial Complex producing Energy Cells, Ore and Cloth Rimes. Megnir Complex producing everything else the HQ needs (Rastar Oil, Silicon, Crystals, etc)
Characteristics of factories, mines and plants X3: Terran Conflict. List of factories, mines and plants with possibility of searching and getting detailed information about every station (in particular: production, resources, cycle time and other). Our site was fully updated because of the release of X3: Terran Conflict 2.0 The Aldrin Missions
The X3TC and X3AP sites were changed over, but the X2 and X3 sites werent. Those two sites still relied on the old method, the database. So just recently ive been working on X2 and X3 sites, making them use in-game files too. They both had their own challenges, X2 being very old and X3 require more sections (lasers, missiles, shields, wares, etc.).
In my current game I have a few IRE-forges (Argon Prime, PTNI-Headquarters). They sell really well, but require quite a lot of attention. Heretic's End might be a good place for a few spaceweed/spacefuel factories, but no 'roids mean no self-sustaining complexes in the future.
the player headquarters; Note that you are not limited to using stations (or CCKs) from only a single race when building a complex - they can be mixed without penalty. NPC 'Complexes' There are some stations in the X universe (e.g. 'Heavy Shield Production complex') that produce multiple wares.
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