Apr 12, 2010 · Building a Headquarters in X3 Terran Conflict. Post by tas313 » Fri, 30. Jul 10, 17:45 ... u have 2 finish the Xenon Hub mission 1st then wait 4 few hrs,then HQ plot pop up 4 u,when u up 2 the last part,where u have 2 capture the Oca TL make sur u dont destroy it when u capture ,because it contain HQ in it. Top.
Jan 18, 2013 · Mission Types and Descriptions Basic Trading Strategy ... buy Ore for as cheap as you can get it (average is 128 credits) and sell it to the Plutarch HQ at the average price of 128 credits. ... this guide helped you as it is a collaboration of our experiences and what we have learned from others whilst playing X3: Terran Conflict. Though this ...
Next mission is to meet with Major-General Ichiyama in the Asteroid Belt. Head on over, dock at the base, and he'll start chatting to you. Being a man in the elite AGI Task Force, or ATF, working for him is a big promotion. Apparently, the Argon ship is causing quite some concerns.
Guide to the Corporations (Page 2 of 7) Written by Deadbeat_Spinn, Last update May 31st, 2010, There are eight Corporations belonging to the various main races scattered thoughout the universe. The Headquarters that each Corporation calls home are easily recongnizable due to their size and rarity.
* General Mission Guidance for TC, by Apricotslice * TC Plot Walkthrough, by Apricotslice * Giskard's X3R Plot Guide * Simon Moon's X3: Reunion Complete Walkthrough * Bala Gi Missions Walkthrough, by Giskard Part Three : Gameplay. * The Long Awaited Player Headquarters and other X3R Version 2 Additions o Version 2 Additions, from the X3R v2 Readme
Mar 25, 2021 · [Terran start and HQ mission] Post by Alan Phipps » Thu, 25. Mar 21, 13:15 If you did the pre-DLC starts then the player was the 'assistant' who came nearby to help (with an expendable ship with AM cells). Here you see the same incident from a different viewpoint and so witness the death of a potential previous incarnation of yourself.
In my current game I have a few IRE-forges (Argon Prime, PTNI-Headquarters). They sell really well, but require quite a lot of attention. Heretic's End might be a good place for a few spaceweed/spacefuel factories, but no 'roids mean no self-sustaining complexes in the future.
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