Jun 28, 2016 · X3 Wiki (Deutsch) X4 Wiki (Archived) X4 Wiki (Deutsch) X Rebirth Wiki (English) ... To begin the Player Headquarters Plot comm on the NMMC Headquarters station in PTNI Headquarters once the requirements are met and talk to Talos. ... Nividium containing asteroids can spawn in the UFJD sector but are also present in Terran Unknown Sector (6,-1 ...
Apr 13, 2010 · [TC] Building a Headquarters in X3 Terran Conflict General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude. Moderator: Moderators for English X Forum
Foreign relations and military . The Terran space-based military is composed of two known services, the United Space Command (USC) and the AGI Task Force (ATF).These factions are both under the authority of the Earth Government, but despite this, the USC and ATF have completely separate styles of ship design and have chains of command independent of each other.
With a short build time at the player headquarters, multiple Ks can be produced in a small period of time. If you want to invade a sector in the late game the K is an ideal choice, if you can acquire its blueprints. Invading a Xenon sector with a fleet of Ks is a particularly sweet …
Oct 30, 2012 · X3: Terran Conflict. ... Can you say Player Headquarters Homesystem? When pilots use "empire" to describe what you do in the X Universe, they aren't describing a player-controlled political body that oversees a population and directs their efforts (like in an RTS/simcity/civ-esque game). I think a better definition for what you, the pilot, does ...
Introduction In this plot you will gain access to the player Headquarters - a unique building which allows you to build your own ships, colour them and store wares. Before X3AP v2.0 there was no way to get your own player headquarters (or PHQ for short). You will also gain the Unfocused Jumpdrive which will allow you to explore random sectors..
Aug 01, 2016 · OK, I'm not going to create a guid because I never finish them. There's a lot of misinformation floating around about needing to cheat in the beginning and that just is not the case. Key thing to understand that is that although this is largely a sandbox game and you could very well never trade a single item, the whole economy of the game revolves around trade.
The X3TC and X3AP sites were changed over, but the X2 and X3 sites werent. Those two sites still relied on the old method, the database. So just recently ive been working on X2 and X3 sites, making them use in-game files too. They both had their own challenges, X2 being very old and X3 require more sections (lasers, missiles, shields, wares, etc.).
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