Missile complex in Ore Belt, Capital ship weapons in Legend's Home itself, a whatever-weapons-I-want complex in Mines of Fortune. Terran weapons from Asteroid Belt, and a basic complex(SPP, crystal fabs, selling some terran MREs on the side) that I'm still figuring out what to do with, in Pluto.
Your complex lacks a rime production and needs more chip plants, while other production lines are oversized. Here's an example of a complex using the same mines as yours. The ore mine is oversized (you could use a size M mine on an asteroid with a much lower yield), but due to the complex' excess production of energy cells and the low cost of ...
Jun 28, 2013 · X3: Albion Prelude . All Discussions ... I actually did not play this game for a year waiting for the addition of the plots so that i could put my headquarters there. ... as a Space Fuel hub and it turned over in the region of 20-35 million credits every hour at only 36 stations in one complex, so that area in general is great for a trade hub. #7.
HQ Complex - calculations and supply techniques Introduction How much resource? Limit the wares on HQ Transport the wares to HQ Sample Complex Introduction: This site explains how to plan a complex to supply your HQ non-stop. The numbers on this site is based on the patch 2.0.02, which requires only the half amount of microchips than in 2.0.01.